using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Champ {
	class WolfPack : Monster{ //Initalizes WolfPack data
		public WolfPack(Texture2D[] monsterTextures){
			maxLevel = 18;
			minLevel = 12;
			//width = 0.508333333333333 * height
			renderingRect = new Rectangle(480, 140, 305, 600);
			texture[0] = monsterTextures[18];
			name = "Wolf Pack";
		}
	}
}